#ifndef WINAUDIORENDER_H
#define WINAUDIORENDER_H

#include <QObject>

class WinAudioRender : public QObject
{
    Q_OBJECT
public:
    explicit WinAudioRender(QObject *parent = nullptr,const QString mediaId = "");

signals:

public slots:
    void run();

private:
    QString m_deviceId;
};

#endif // WINAUDIORENDER_H
